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Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI

Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI in Grande Prairie, AB

Current price: $87.95
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Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI

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Developing Immersive 3D Games with Godot 4: A Hands-On Guide to Creating Virtual Reality Games with Godot 4 and AI in Grande Prairie, AB

Current price: $87.95
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Size: Paperback

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The VR gaming industr y  is evolving at breakneck speed, and open-source tools such as Godot has made building rich, immersive experiences even more accessible. This book is a hands-on guide to immersive game development.   The book takes a project-based approach building a complete VR game from the ground up. Each chapter builds your technical skills while deepening your understanding of what makes games engaging, intuitive, and unforgettable.   You&ll  explore how to prototype effectively, test for usability, and optimize performance while leveraging the latest capabilities of Godot 4&s powerful 3D engine. Along the way, you&ll learn not just how to implement  features  but why they matter; you will learn about principles of player psychology, human-computer interaction, and experiential design. Each chapter builds your technical skills while deepening your understanding of what makes games engaging and intuitive.   With the global games market projected to reach $188 billion and VR gaming expected to grow exponentially,  there&s no better time to level up your skills.    You Will   • Understand the fundamentals of the Godot 4 engine, including  GDScript  and 3D rendering capabilities   • Find out about implementing core gameplay mechanics that enhance engagement and usability   • Evaluate the impact of design decisions on player experience through usability testing and iterative development   • Learn to integrate experiential design principles, including player psychology, narrative design, and sensory feedback, to craft memorable, immersive gameplay experiences   Who Is This Book For   Intermediate-level readers with some foundational programming experience (Python, Java, etc.) and a basic understanding of math, physics, and/or game logic.
The VR gaming industr y  is evolving at breakneck speed, and open-source tools such as Godot has made building rich, immersive experiences even more accessible. This book is a hands-on guide to immersive game development.   The book takes a project-based approach building a complete VR game from the ground up. Each chapter builds your technical skills while deepening your understanding of what makes games engaging, intuitive, and unforgettable.   You&ll  explore how to prototype effectively, test for usability, and optimize performance while leveraging the latest capabilities of Godot 4&s powerful 3D engine. Along the way, you&ll learn not just how to implement  features  but why they matter; you will learn about principles of player psychology, human-computer interaction, and experiential design. Each chapter builds your technical skills while deepening your understanding of what makes games engaging and intuitive.   With the global games market projected to reach $188 billion and VR gaming expected to grow exponentially,  there&s no better time to level up your skills.    You Will   • Understand the fundamentals of the Godot 4 engine, including  GDScript  and 3D rendering capabilities   • Find out about implementing core gameplay mechanics that enhance engagement and usability   • Evaluate the impact of design decisions on player experience through usability testing and iterative development   • Learn to integrate experiential design principles, including player psychology, narrative design, and sensory feedback, to craft memorable, immersive gameplay experiences   Who Is This Book For   Intermediate-level readers with some foundational programming experience (Python, Java, etc.) and a basic understanding of math, physics, and/or game logic.

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