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D&D 5E: Original Adventures Reincarnated #8: Grimtooth’s Old School Traps
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D&D 5E: Original Adventures Reincarnated #8: Grimtooth’s Old School Traps in Grande Prairie, AB
Current price: $66.50

Coles
D&D 5E: Original Adventures Reincarnated #8: Grimtooth’s Old School Traps in Grande Prairie, AB
Current price: $66.50
Loading Inventory...
Size: Hardcover
*Product information and pricing may vary - to confirm current pricing, availability, shipping, and return information please contact Coles. In the event of a pricing discrepancy, the retailer's price will apply.
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself.
Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself.
Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.




















