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Classical Comics Teaching Resource Pack: A Midsummer Night's Dream: Making Shakespeare accessible for teachers and students
Coles
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Classical Comics Teaching Resource Pack: A Midsummer Night's Dream: Making Shakespeare accessible for teachers and students in Grande Prairie, AB
Current price: $35.50

Coles
Classical Comics Teaching Resource Pack: A Midsummer Night's Dream: Making Shakespeare accessible for teachers and students in Grande Prairie, AB
Current price: $35.50
Loading Inventory...
Size: Hardcover
*Product information and pricing may vary - to confirm current pricing, availability, shipping, and return information please contact Coles. In the event of a pricing discrepancy, the retailer's price will apply.
Designed for the classroom, this resource book (spiral bound for easy photocopying) contains activities and exercises to help the teaching of A Midsummer Night's Dream .
Although it was designed to be used alongside the Classical Comics graphic novels, it can be used with any version of the play.
It includes a broad range of topics including: structure, listening, understanding, motivation and character as well as key words, themes and literary techniques.
The exercises have been approached from a cross-curriculum perspective so that they cover not only literature and literacy, but also history, technology, drama, reading, speaking, writing and art.
The age range is 10 to 17, but of course within that span exists a broad spectrum of skill levels. Therefore, this study guide includes activities for all, providing many opportunities for differentiated teaching and for the tailoring of lessons to meet individual needs.
Examples of some of the activities include:
Background
Character
Language
Understanding the play
Drama/Art
and many more…
A CD is included that contains the pages in PDF format so that they can be used on any whiteboard or local intranet system.
Designed for the classroom, this resource book (spiral bound for easy photocopying) contains activities and exercises to help the teaching of A Midsummer Night's Dream .
Although it was designed to be used alongside the Classical Comics graphic novels, it can be used with any version of the play.
It includes a broad range of topics including: structure, listening, understanding, motivation and character as well as key words, themes and literary techniques.
The exercises have been approached from a cross-curriculum perspective so that they cover not only literature and literacy, but also history, technology, drama, reading, speaking, writing and art.
The age range is 10 to 17, but of course within that span exists a broad spectrum of skill levels. Therefore, this study guide includes activities for all, providing many opportunities for differentiated teaching and for the tailoring of lessons to meet individual needs.
Examples of some of the activities include:
Background
Character
Language
Understanding the play
Drama/Art
and many more…
A CD is included that contains the pages in PDF format so that they can be used on any whiteboard or local intranet system.




















