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A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th

A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th

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Current price: $33.65
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A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th

Coles

A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th

By None

Current price: $33.65
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Size: Paperback

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The Battle of Chickamauga produced the second largest number of casualties of any battle in the Civil War, surpassed only by Gettysburg. As the largest battle in the Western Theatre of the war it was also the Union's most significant defeat there as well. Refight the struggle on the decisive second day of the battle, September 20th, on the game table with these eight meticulously researched scenarios. These miniature game scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for 10, 15, and 20 minutes per game turn. Maps are in full color, as are the numerous color photographs of the modern battlefield. This book does not contain rules for playing miniature wargames. Scenarios Include: Davis' CrossroadsLeet's Tan YardSurprise at Jay's MillMcCook's Shooting StarLiddell's ChargeCracking the CenterViniard FarmKingston House Diversion at Glass MillFury at Dusk
The Battle of Chickamauga produced the second largest number of casualties of any battle in the Civil War, surpassed only by Gettysburg. As the largest battle in the Western Theatre of the war it was also the Union's most significant defeat there as well. Refight the struggle on the decisive second day of the battle, September 20th, on the game table with these eight meticulously researched scenarios. These miniature game scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand. Times are given for 10, 15, and 20 minutes per game turn. Maps are in full color, as are the numerous color photographs of the modern battlefield. This book does not contain rules for playing miniature wargames. Scenarios Include: Davis' CrossroadsLeet's Tan YardSurprise at Jay's MillMcCook's Shooting StarLiddell's ChargeCracking the CenterViniard FarmKingston House Diversion at Glass MillFury at Dusk

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